STEALTHY ZERO - Let's Play 「 Soma Union (Hard) 」 - 8
Soma Union
Developed by Torch60/Sgt M w/RPG Maker VX Ace
Link: https://torch60.itch.io/soma-union
Playthrough/Walkthrough/Let's Play
Description:
Despite the events of Soma Spirits, the world of Soma is eventually destroyed by the sudden appearance of a giant eye. The crew of Starship Virtue take it upon themselves to look for the scattered fragments of Soma in the hopes of piecing it back together. Join Zero, Reca, and Lumen as they do reconnaissance on the remains of Soma and figure out their purpose in life.
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Playlist: https://youtube.com/playlist?list=PLTpePONC4QaNt_bDuAkpX33nJDSgwCV6g
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0:00 Confronting the Professor
1:25 Boss: Professor M
In his first form, he'll always have one party member bound. In his later forms, he's stronger, but won't bind your party members.
15:04 Stealth Area
Professor M uses his plot stamina to trap Reca and Lumen in glass tubes, and then opens a trapdoor below Zero to send them to a deeper part of the lab.
You have to go through several stealth rooms, where the robots have frontal and side vision, but will ignore orange tiles for some reason. If you get into a fight with one, you'll have to run.
You learn that Zeta killed Phoss for keeping them from Absolution. Professor M seals Zeta away and makes another spirit replica, Omega.
Oakley used to be a bipedal cube, but it's implied that Mason used Absolution to turn him into a tree.
Professor M turns out to be the one who invented Starship Virtue, but why isn't he using it?
Professor M's logs state that he's confident Project Omega can seal away Absolution and reduce its threat to zero, hence why he named the spirit Zero.
In the room of hibernation tubes, we see that Zeta's tube is broken. Also, there is no Epsilon 5.
30:39 Zero's Orb of Destiny
I chose destiny, but maybe I should have chosen freedom? I had no idea this was the final orb choice.
Captain Guidance comes in and reveals himself as Zeta. He resents Zero for being the final model while he was just a stepping stone, so he wants to use Absolution to destroy and rebuild the world as a paradise for spirits. He knocks everyone down and takes everyone's orb to combine with his own orb, reforming Absolution as a mask. Zeta uses Absolution to brainwash Zero, but the ball of light brings Zero inside their own mind.
40:13 Mysterious Memory
Zero wakes up in Cobalt Castle and goes to the horizon with the ball of light. They see a massive sphere, which they jump to, sending them to a dungeon resembling the Sun King's citadel.
The orb of light takes his true form as Bright, the Sun King.
48:58 Reconciling with Rozen & Silvio
In the first flashback orb, you get a cutscene where Bright, Rozen, & Silvio are running back to the citadel. Despite what happened before, they're not ready to give up on this team.
49:42: Mysterious Memory P2
51:37 Good Ol Fashioned Problem Solving
The team solves a rope bridge obstacle without using Absolution's power, which is more satisfying.
52:33 Mysterious Memory P3
55:22 Form and Absolution's War
It turns out the war the Sun King was blamed for was actually caused by Form and Absolution.
56:39 Mysterious Memory P4
You now have the Sun Fragments needed to open the gate at the entrance.
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