Mafia II Definitive Edition - Part 3 (100% Completionist, No Deaths, Hard Difficulty)
Continuing the Mafia games trilogy, we move onto Mafia II Definitive Edition. I actually played the original Mafia II game, and the Definitive Edition isn't that much different, except in some graphical tweaks.
Set within the fictional city of Empire Bay, during World War 2 and later early 1950s, the story follows Vito Scaletta and his friend Joe Barbaro, as they work for the crime families of Empire Bay during the said period of time.
Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines mostly, Wanted Posters as I find the time during tasks).
We will also complete the Joe's Adventures DLC pack, because it is related to the main storyline of the game. I was advised by Mafia Reddit to completely avoid the other two DLCs, because they are in no way related to the storyline.
In Part 3, Vito and Joe meet with Henry Tomasino, expecting to start earning big money. Henry wants Vito to break into the Office of Price Administration to get ahold of gas stamps, because of gas shortage. After stealing those, Henry realises that the stamps are valid until midnight, so Vito has to sell them by the end of that same evening. Next day, Henry hires Vito and Joe to break into a jewelry store to collect on a debt. But the robbery doesn't go too simple.
Content:
0:00 Chapter 3 Interlude
4:29 Chapter 3 - Enemy of the State - Meeting with Joe and Henry Cutscene (repeated, I know. That's the issue of mid-saves in this game)
6:47 Chapter 3 - Enemy of the State (collecting Playboy Magazines, Playmate #4, #40, #6 and #5)
34:55 Chapter 4 - Murphy's Law (collecting Playboy Magazines, Playmate #9, #2, #8 and #7)
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