MAME - Hyper NeoGeo 64 - Sprite vs Sprite priority fixes (no commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=dJQ_91-NdmE



Duration: 25:22
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One of many ordering problems with the Hyper NeoGeo 64 emulation was the Sprite vs. Sprite priority. This caused many sprites to be hidden behind other sprites. A good example of this was the animations on the Buriki One Jumbotron. The Jumbotron still appears above the character 3d models, but now the messages on it show up. Timestamps below
0:21 Buriki One - martial arts names, and other text shows in intro
2:04 Buriki One - additional text visible on selection cursor
2:17 Buriki One - additional messages can be seen on the Jumbotron (and life bars + timer above Jumbotron)
7:49 Xtreme Rally - how to play prompts in attract mode can now be seen
8:19 Xtreme Rally - selection screen priorities are improved
9:10 Xtreme Rally - car position indicator on map has correct priority
12:41 Xtreme Rally - text between races now visible
15:40 Fatal Fury Wild Ambition - credit text is visible in attract
16:12 Fatal Fury Wild Ambition - overdrive text appears correctly over how to play box
16:28 Fatal Fury Wild Ambition - player names appear on vs. screen
20:42 Roads Edge - Priorities are correct on the car portrait screens
21:07 Roads Edge - Priorities are correct on 'Good Luck' sticker




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