Mario Kart 8 Custom Track Tutorial Part 12 - Gravity Panels and Emissive Materials
In this part, we create the gravity panel object and handle emissive textures, both of which are something I realized we'd want before a light and shadow baking tutorial.
Sorry there hasn't been many updates, honestly I've just been burned out on working on this stuff and I've also just wanted to play video games in my free time instead of work on any of this stuff.
0:00 Introduction
1:00 Creating the gravity panel
15:10 Creating the road emissive material in Blender
19:45 Creating the gravity panel KCL
22:00 Replacing the model in track studio and texture import
25:00 Exporting materials from vanilla tracks
27:35 Gravity panel materials
31:35 KCL replacement
32:35 Gravity path adjustment (or lack thereof)
33:40 Testing changes
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