Mario Kart 8 Custom Track Tutorial Part 7 - Enemy and Item Paths
In this long delayed part, we add enemy and item paths to our course. As you will see, one reason this was delayed was due to what appears to be a bug that only affects the Wii U version of the game where sometimes items will leave item paths. Unfortunately, I don't have a solution for this at this time and I wished I could figure it out before making this episode, but I could not.
0:00 Introduction
1:07 Placing the main Enemy Path
9:14 Glider Enemy Paths and the Safety Fallback priority
13:51 Mushroom Shortcuts on Enemy Paths
16:47 Creating the Item Path
18:18 Changing what Alt Click does with Objects Mode
18:45 Item Path Curve Problem
20:45 Item Path Priority and HasHover Property
23:30 Placing Item Boxes
28:30 Testing with Shells
30:57 The Wii U Item Path Issue
33:45 Testing with Mushrooms
34:50 Observing AI for Enemy Path Irregularities
38:38 Adjusting Enemy Path Size and Outro
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