Mario Kart 8 Custom Track Tutorial Part 13 - Start Grid and Two-Sided Faces
In this part, we create the start grid and finally allow our water to be visible from the bottom (again?)
I apologize if my desktop is distractingly dark, I think I had HDR enabled on my left monitor which for some reason affected the recording even though the right monitor is not HDR and shouldn't be affected.
0:00 Introduction
0:30 Start Grid "Modeling" and Texturing
6:40 Mirroring the Start Grid in Track Studio
9:25 Moving the Start Grid in Track Studio
10:20 Two Sided Faces for Wii U
12:45 Two Sided Faces for Switch (and how to avoid Track Studio crashes)
16:55 Testing our changes and outro
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