Martian Memorandum (1991): Playthrough Part 1

Channel:
Subscribers:
12,600
Published on ● Video Link: https://www.youtube.com/watch?v=EPiGCEiIOYo



Game:
Category:
Let's Play
Duration: 15:08
351 views
9


█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█
♦ Title: Martian Memorandom
♦ Published: 1991
♦ Publisher: Access Software
♦ Genre: Adventure
♦ Format: Dos 5.0
♠ Emulator: Dosbox 0.74
♠ Recording Device: Samsung Camcorder with Tripod
♠ Recording Resolution: 740 x 480 @ 30 fps
Played on: Dosbox 0.74

Review:
I first played this game in 1991 when I was about 15 years old, and it was a very long game with many 3.5" floppy disks. I believe the game had about 5 disks, and the game size was about 7 mbs. It took a while to install, so you needed some patience to getting the game installed. I played this game on my old Intel 386 sx-16 mhzs computer with 40 mbs of hard drive space, 1 mb of ram, 1.44 mb high density 3.5" floppy disk drive, 1.2 mb high density 5.25" floppy disk drive, vga card, and an Adlib sound card.
The 1980s and the 1990s were the pioneering days of computers gaming. The games that came out in the 1980s had a user interface where you had to type in commands, so you had to know the key commands to play the game. In most cases the very first adventure games were text driven, like Zork from Infocom; it was very much like the operating system Dos. In the mid 1980s, you had adventure games, like the Kings Quest series from Sierra which had graphics and a text interface. In my eyes that was a great Improvement from just a text driven game; never the less, you still had to know the key commands. An example of some of the games in this format were, like Quest for Camelot, the first Leisure Suit Larry games, and the early Kings Quest games I mentioned earlier all by Sierra.
The format of adventure games during the late 1980s to the 1990s became a point and click interface, where you can select what you want the character to do. I think this made the game easier to play, and you didn't have to deal with learning all the key commands. In essence, you had a transformation from a text driven interface to a graphics user interface format, like from Dos to Windows. If you go to the earlier computer systems, you had to know a bit of programming and code to use a computer. As a reflection of those trends, you had games like Countdown from Access Software, and you also had the later Sierra games using the same GUI interface system.
Martian Memorandum had two great features about it, the first was the voice from PC speakers, and the second was the graphics. At the time, this game had great graphics compared to other games. Being able to produce human voices through pc speakers at this time was a great achievement, I believe the Adlib sound card had great difficulty doing that. One thing I love about this game is the storyline, and the divergent thinking that is required to pass this game. You have to save the game frequently because if you get killed you have to start all over again!

I'll give you a quick synopsis on what the game is about, you are a private investigator who was hired by the wealthiest man in the universe to find his kidnapped daughter. Your quest begins!
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
♦ Martian Memorandum Game for the PC @ Ebay
https://ebay.to/2Jjpaao
♦ Martian Memorandum play it @ Archive.org
https://archive.org/details/MartianMemorandumDemo
♦ USB 3.5" Floppy Disk Drive
https://amzn.to/35GQ1Xs
♦ PCEM Emulator Tutorial
https://he-1000-1975.com/pcem-emulator-tutorial/
♦ Dosbox 0.74 Emulator Tutorial
https://he-1000-1975.com/emulators/dosbox-0-74-emulator/
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

♦ Other Access Software game videos
◘ Crime Wave (1990) MS-DOS 5.0 PCEM
https://www.youtube.com/watch?v=XqJhk-43Ks0
◘ Mean Streets (1989) PC DOS Access Software Complete Playthrough
https://www.youtube.com/watch?v=5F_NLiw-Cks
█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█







Tags:
Martian Memorandum
Retro PC Games
Access Software
Interactive PC Game
PC-DOS