Master Levels for Doom II - Map 06: The Garrison (UVMax 3:51)

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Published on ● Video Link: https://www.youtube.com/watch?v=FGwbFhYibnE



Duration: 4:04
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Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1no6ElxNSuZwZMgMAhF2k8911nJOto2nU/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/118804-master-levels-for-doom-ii-25th-anniversary-midi-pack/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Map Author: Christen David Klie
Song Name: Shepards Tone (Peter Lawrence)
Difficulty: 2
Design: 2

This map is again very stupid and very master level-ey, but its the first map of the set that I actually kind of like. It feels like a fully conceived map, even if its not a well designed one. This can either be a reasonably challenged SSG based map with a hot start, or if you know where the completely unmarked, map-breaking secrets are, you can just spam BFG like a madman. Seriously, 112 (mostly fodder) enemies does not justify 5 BFGs, 2 Megaspheres, 1 Mega armor, 2 bulk cells, and 25 rockets. I cannot say that it doesn't make for a fun map though. The only part that actually pisses me off is the ending. The enemies in the pit force you to go down there and then teleport all the way back to the start of the map just for the few kills. Either take the enemies out of there and put them somewhere relevant, or make that teleporter go somewhere else. The only way around it is lucky BFG tracers that usually do not want to hit vertically.




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Devour Inc 2 currently has 18,461 views spread across 253 videos for Doom II: Hell on Earth. The game makes up over 1 day of published video on his channel, roughly 59.31% of Doom II: Hell on Earth content that Devour Inc 2 has uploaded to YouTube.