Master Levels for Doom II - Map 12: Virgil's Lead (UVMax 3:59)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1no6ElxNSuZwZMgMAhF2k8911nJOto2nU/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/118804-master-levels-for-doom-ii-25th-anniversary-midi-pack/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Map Author: Dr. Sleep
Song Name: Locrian Trap MIDI (Peter Lawrence)
Difficulty: 2.5
Design: 3.5
Another Master Level I kinda like. Its short, and the main challenge is ammo conservation. Getting to the end with as much rockets and cells as possible is ideal. It is very easy though, and quite short, but visually better than some of the others, especially the last room. Not much else to say about the map, but the name "Virgil's Lead" was always interesting to me. I always thought "what the hell could that mean". Same with several of the other master level titles, amplified further when I saw the full title is "Virgil's Lead: 3rd Canto of Inferno". I never thought there was a story to the master levels, but apparently there's several. I read them all and I am still confused, but I still recommend looking into it on the Doom wiki.
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