Master Levels for Doom II - Map 16: Nessus (UVMax 2:21)

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Published on ● Video Link: https://www.youtube.com/watch?v=d6EDTUD3bHA



Duration: 2:32
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Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1no6ElxNSuZwZMgMAhF2k8911nJOto2nU/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/118804-master-levels-for-doom-ii-25th-anniversary-midi-pack/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Map Author: Dr. Sleep
Song Name: Slaying at Night (Peter Lawrence)
Difficulty: 1.5
Design: 2

Obviously supposed to be a deathmatch map. Playing it as a normal level is a complete joke, and routing for it is even worse. Since there is no linearity whatsoever, the teleporters in the tunnel allow you to be anywhere, and there are abundant resources wherever you go, there are seemingly infinite routes that can be made. I spent half an hour staring at the automap before realizing I don't care if its the perfect order, and settling on this route. I'm sure I could've done it much faster too, but again I don't care, I am not a speedrunner. Crazy how a map with so many resources can be so boring.







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