Master System Galaxy Force [Retro Games Reviews] [No Commentary] HD FULL 60fps
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Galaxy Force in the Master System. Just saying it gives me the hairs on the back of my neck. GF, as I will refer to it from now on, was one of the most popular coin trades I can remember. This 8-bit incarnation is something to behold, even if briefly.
A story of one man against an evil empire, GF is a sprite-scale shooter (much like Space Harrier) consisting of four levels (planets with different climates) that you can complete in any order (they're numbered, which gives you a hint about the difficulty) and once done, come face to face with the "Fourth Empire". Loading the cart, the first thing you notice is how good the music is - some of the coin-op tunes have carried over with some originals. The presentation is simple and there's a distinct lack of options, so there's only one difficulty setting (feels more and more like an arcade...).
gameplay
The objective of the levels is to overcome the hordes of enemies to the center of the planet. And we're not kidding here, there are plenty of enemies to deal with! However, there's no apparent need to destroy everything and everything, you can simply fly away from the obstacles before launching into the maze sequences at the end of each level. There's also no score meter, which means you'll only know your score after you die. Weird quirks do occur, but there's still fun here.
This is a 3-D game just like you'll get on the Master System. Sprite scaling works great, levels sometimes look like 16-bit quality, and there's almost no blur. The sprites are well defined, as are the backgrounds and hazards; we especially like meteor showers and eruptions on the planet Fire. It really feels like it's all coming your way.
Destroying the bad guys is extremely satisfying despite the slightly iffy sound effects that undermine it, in particular the explosions. Railgun or missile (with auto-lock), both unlimited, both extremely effective. The shield is quite generous and you want to save it from those sections of the maze. A continue feature is also a welcome addition.
Those sections of the maze. They are brief but my are complicated. Using blinking squares to give the impression of depth isn't a new trick, but it's done very well here. You will do well to navigate these extremely narrow corridors that are full of enemies equipped with heat seekers. They are quite a test for the solo player and quite a feat for 8-biters.
Then all too soon you've completed the game, saved the galaxy (sorry I should have said SPOILER ALERT) and you're left wondering. The levels are pretty long, given, but there are four of them. four Plus a brief final stage. Despite the technical brilliance of it all, there just isn't enough game here. This is what After Burner should have been. Give us more levels and options and we would have been happy until next Christmas.
Graphics
Graphically, the game is impressive for its time, especially the launch sequence that precedes the missions. The second part of the missions can be too flashy, with alternating black and white walls and flashing turn instructions. The music in the game has some funky bass beats and is worth listening to, even outside of the game.
Sounds / Music
The sound effects mainly consist of laser shots, missile transmission, and explosions. Good enough. The music represents an excellent interpretation of arcade tunes. There's nothing to write home about in this category, and it's certainly not annoying.
Final reflection
Overall, Galaxy Force strives to be more than an interesting set of two game modes and some varied space-based levels. However, this is all it really takes for a Master System game to stand out, and while there's little replayability, it's a nice little game.
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