Max Payne 3 - glitched Pause-menu effects in Chapter 3

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All the notable glitched Pause-menu effects from this Chapter.

0:00 - Chapter 3-3 intro stretch. As you may recall, intro stretch basically means that the intro is stuck until 20+ seconds have passed, after which it resumes like normal. Sometimes other glitchy effects occur too, but not in this case.

0:21 - Chapter 3-6 intro stretch. The firefight begins even though the intro is still active, but Max cannot get hurt during this time.

1:01 - Chapter 3-7 intro stretch. The sniper won't try to shoot exposed Max until the intro is over. Also, Max is facing wrong direction for some reason as gameplay begins.

1:34 - Chapter 3-10 intro stretch. You can get two different effects here, depending on which part of the intro you stretch. Stretching the door scene makes Max get stuck at the door for a while.

2:02 - Another effect is stretching the 2nd part of the intro. This causes the firefight to begin during the intro instead.

3:00 - Chapter 3-12 oddity. If you restart in this Checkpoint and start glitched Pause-menu, Max will see himself through his sniper rifle scope. Paradoxical.

Also, having done this, you regain limited ability to move with Max in this Checkpoint if you open the weapon wheel and then try to go prone. Just for fun, in this clip I go prone, then retry with glitched Pause-menu to have Max's sniper scope show his lower body.

3:32 - Chapter 3-13. I try to move around some more during this part, but it's difficult since you can't run normally. The best you can hope for is crawl onward by going prone and up again. There isn't much time to do things either since Passos is about to get shot elsewhere in the level.

(The glitched Pause-menu oddities from this level's final checkpoint were covered separately in their own video earlier. It was called: "Glitching at Chapter 3-15")







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max payne 3
glitch
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