Max Payne 3 - glitches & observations pt. 4

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Max Payne 3
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Duration: 5:45
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Some general observations or random glitches from the first few Chapters.

0:00 - a melee + retry glitch result from C1-7 that I had previously missed.

0:19 - there is in fact a way to do some "level select" glitch effects without starting from level select. Just getting Max killed and then shootdodging during retry can cause effects in some Checkpoints. Here's for instance everyone's favorite effect from C2-2.

1:02 - another example from C2-6. The effect is subtler compared to regular level select glitch, since Max doesn't begin flailing wildly: he just shootdodges in the cutscene pose.

1:20 - on one occasion I got the mysterious C2-2 t-pose glitch (first seen in findlestick's vids) by just pausing and unpausing the game.

2:03 - for completion's sake, here's what happens if you get failure cutscene in C2-2 while stuck in t-pose.

2:28 - just a harmless enemy physics glitch. These are fairly uncommon, so it should be cherished!

2:41 - rarely, perhaps as a result of pause buffering at the start of Chapter 3-3, the intro cutscene can cause a kind of softlock where instead of gameplay starting like normal, the camera is in a weird angle and Max is stuck in the cover. After waiting a while, the gang members reach the door but the cutscene of them going through never begins, instead they get stuck walking against the door. Have to retry to continue.

3:24 - I did some tests if I could shoot Passos and get away with it by shooting him during Last Man Standing. Here's first result, and it's fairly strange too. Normally LMS ends and Max won't regain control if Passos dies, but in this instance it continues and I win LMS but then lose afterwards due to Passos' "accident".

3:41 - another result, which is more common.

4:01 - an enemy is pretending to be glitched up to catch Max off guard when he approaches. What a brilliant adapted tactic to counter my glitchy playstyle!

4:21 - I tried to do a "super jump" I've seen in a glitch video. I believe it is done by trying to cover as Max is shootdodging, with a correct timing. Assuming I did it correctly, getting the maximum size launch is exceedingly rare. This was the best result I personally got.

4:32 - reloading before entering Chapter 6-13 can create an useless gun floating in air.

4:46 - a closer look at Max's model conforming to the stress created by gravity and entering "contortionist pose".

4:56 - a couple of menu glitches to close things off. Here's main menu with wrong BGM.

5:19 - here's main menu with barely any graphics. Just a black background.







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max payne 3
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