Max Payne 3 - Continue glitch in Chapter 13 pt. 2

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Published on ● Video Link: https://www.youtube.com/watch?v=yVlOnKk-Q-U



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Duration: 13:49
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More results from this Chapter.

0:00 - continuing the sightseeing with glitched lighting from Chapter 13-8 onward to the end of the level. This goes on for a while, so feel free to skip it if you want to see the Chapter-specific results instead.

6:58 - Chapter 13-9. There are several things that can happen in this Checkpoint. The level loads in slow, so Max can sometimes fall through the floor and end up downstairs as the level begins. This enables you to explore the main hall of the PD with almost no objects or details loaded, plus all doors lead to out of bounds. For some reason you can run quite a distance in out of bounds too.

8:36 - Alternatively, Max stays upstairs, but the graphics are drawn in a glitchy way. Parts of the level and enemies are invisible, and Max will have great difficulties trying to beat the fight in the next room over. Sometimes the graphics can return to normal after the cutscene where the boss appears, but this doesn't always happen.

(Not on the vid: One final alternative is that level starts like normal, only Max lacks a gun.)

(Not on the vid: Chapter 13-10 is exactly the same as Chapter 13-6.)

10:06 - Chapter 13-11. The Checkpoint begins with glitched lighting and Max lacks a gun. Not only that, but the level graphics are absent, so you can't see where exactly is the vent you have to shoot open in the corridor. Still, if you get past that, the level continues like normal (with glitched lighting).

11:07 - Chapter 13-12. Max starts the Checkpoint without a weapon. Being weaponless, the game forces Max to stand up after falling down from the ceiling, which is normally not possible. This allows you to run away from the single enemy in the room - however, the door to next area is locked (and the cutscene near computer inactive) until this enemy is dealt with.

11:32 - Chapter 13-13. Max starts the Checkpoint without a weapon and falling down somewhere out of bounds. The result is the same on every retry.

11:54 - Chapter 13-14. Max does the motions of riding a small cart as he is falling through the level out of bounds. He will then keep falling until game over, and this same thing happens on every retry.

(Not on the vid: Chapter 13-15 is just a small OoB fall, and after retry game continues like normal, although Max lacks weapon. Also, Chapter 13-16 is similar to Chapter 13-13.)

12:13 - Chapter 13-17. (Upon first loading the game, you enter retry / quit screen.) After retry, you can see Max falling out of bounds without a weapon and the level has glitched lighting. Max is in contortionist mode, with his feet rising above his head, possibly because the game thinks a cutscene is going on. Every retry will result in either the retry / quit screen or this same result happening again.

12:46 - Chapter 13-18. The lighting is glitched. As the Checkpoint starts proper, you see Max falling down under the map without a weapon. The same thing happens on every retry.

13:02 - Chapter 13-19. The lighting is glitched. As the Checkpoint starts proper, you see Max falling down under the map without a weapon. You can also see some enemies falling down in contortionist pose! The same thing happens on every retry.







Tags:
max payne 3
glitch
trick
continue
bug



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