Mega Man 8 [Part 4] Tengu Man (NO DAMAGE / BUSTER ONLY)
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Boss: Tengu Man - 05:17
This level can be a bit annoying for first time players with the wind physics. The shoot 'em up segment is pretty fun and fits pretty well for a Mega Man game. Other than that there's not a lot of nasty enemy placements (except the Mettaur rain at the beginning) that I can think of.
Tengu Man is one of the easier bosses in the list, all of his attacks are fairly predictable and he also takes extra damage from the Mega Buster too. He stops to attack at regular intervals unlike in Mega Man & Bass.
If you're paying attention it's pretty easy to tell which attack Tengu Man is going to perform based on the his animations; the Tornado Hold and the projectile attack have distinct visual cues for each.
The only thing that threw me off a few times was me trying to jump over the Tornado Hold on instinct. In this game that thing instantly traps you and makes Tengu Man kick you to the ground for a fairly high damage.
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