![Mega Man X3 - Zero Project [Part 1] (Zero) Hunter's HQ (NO DAMAGE / BUSTER ONLY)](/images/yt/zo/mega-man-x3-project-zero-part-1-zero-hunters-hq-no-damagebuster-b0t2a.jpg)
Mega Man X3 - Zero Project [Part 1] (Zero) Hunter's HQ (NO DAMAGE / BUSTER ONLY)
► Playlist here: https://www.youtube.com/playlist?list=PLS7CYzATG6xA7V7GNT5GodsG4chErph49
Mini-boss: Mac - 01:47
Boss: Maoh, the Giant - 02:32
Zero has more starting health and full access to his upgraded buster, double jump and air dash. He's as powerful as you may remember him to be in X3. The caveat? He has a larger hitbox which shouldn't be a problem for a regular playthrough, but is a nightmare to work around in a "No Damage" run.
This is only the first stage but this thing was a royal pain to deal with since both bosses here are problematic for Zero's bigger hitbox.
Mac in particular is a perfect example of a RNG based boss for X, with Zero just charge your Saber, slash him and it's all done. As X you don't have such luxury and you have to fight him legit.
The problem here is that Mac barely telegraphs his attacks and even if you're prepared to dodge them it's still very difficult to do it and I basically did my best to lure him into jumping across the room instead of letting him use his rapid fire buster.
Maoh, the Giant, is problematic for the same reasons. He also has the bad tendency of attacking right when the fight starts and due to Zero's bigger hitbox that leave us with, not exaggerating, less than a second to react and dash away from his possible attack.
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