Mega Man X5 playthrough Part 21: Dark Dizzy {Zero}

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4 Mavericks down,and all the devices for the Enigma Cannon collected again. As expected though,the cannon fails to stop the colony,and time to kill the remaining 4 Mavericks for devices to power up the Space Shuttle. Taking on Dark Dizzy next. Remember that bats will span when the constellations appear,and spikes may spawn,so try to keep moving. The moving platform area is a bit harder as Zero. The gravity switching area isn't too bad,don't forget to grab the Heart Tank past the 4 changer,though watch your head on that spike ceiling. Dark Dizzy is weak to the C-Flasher as Zero. You'll get Dark Hold for winning,just like X got.







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