Mercenaries 2: World in Flames (PS3) - glitches and observations

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Published on ● Video Link: https://www.youtube.com/watch?v=ifYdA3t5WqU



Duration: 2:31
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Some glitchy behavior I noticed while playing this generally decent open-world action game.

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0:00 - a double jump. If you examine a vehicle at the start of a jump, the jump is interrupted and any remaining positive air momentum is stored until you get off the vehicle again. You can then use the stored air momentum to do a second jump from air, resulting in a double jump height. This isn't too useful, though.

0:13 - zipping. If you get off a vehicle in too cramped spaces, your character often zips upward.

0:38 - some menu overlaps. You can overlap Pause-menu and dialogue. This doesn't do anything too awesome, though... so far, the biggest effect I've noticed is that you can see Fiona in a wrong pose at the very start of the conversation.

0:55 - if you overlap Pause-menu and dialogue and then quit during loading time, you see the still shot of Fiona in wrong pose as the game is quitting to main menu. (It isn't seen on the video since the loading takes a while, but eventually the main menu opens up and things continue like normal from there.)

1:08 - the pier on the north side of the main continent is slightly glitchy and it lacks one of the walls. Therefore the boats there can sink inside non-playable area (inside the pier itself) a bit.

In this clip the boat is pretty deep inside the pier. Using the turret gun clips the player inside collision, causing them to zip away into the water a few meters away after getting off.

1:28 - I drove a dinghy sideways under the pier and got off. This pushed the player character inside the wall of the shed where she got stuck for all eternity (at least until using"medevac" from Pause-menu, returning her back to the base).

2:09 - a bonus clip. Some soldier was stuck in a barrel.







Tags:
mercenaries 2
glitch
bug
random