Max Payne 3 - future data skips in Chapter 9 start

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Here are the known future data skips in Chapter 9 from start until level finale.

A guide on the skips & tricks of Max Payne 3: https://www.speedrun.com/Max_Payne_3/guide/hb4vl

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0:00 - Chapter 9-2. Next loading trigger activates inside the house near the exit. Activating future data sends Max to next Checkpoint early. However, you need to retry from last Checkpoint sooner or later or else the game will crash. Overall time save is around 45 seconds.

0:29 - Chapter 9-6. Next loading trigger activates after walking down the stairs around the corner. Activating future data sends Max to the helicopter set piece early, saving around 10 seconds.

0:49 - Chapter 9-8. Next loading trigger activates after running a few steps from the start of the Checkpoint. This sends Max to next Checkpoint early, skipping some navigation and a half-unskippable cutscene. Overall timesave is around 40 seconds.

1:22 - Chapter 9-9. Next loading trigger is active immediately. Activating future data sends Max to the shimmy section, skipping a short cutscene and some running. The NPCs being arrested also lack animations, which looks slightly comical. Total timesave around 20 seconds.

Note: some of these skips are mutually exclusive since there aren't all that many opportunities to start future data in Chapter 9.

Note: the two big skips at the end of the Chapter (in 9-10 and 9-11) were already documented on their own videos here:

https://www.youtube.com/watch?v=3POid99o2zw
https://www.youtube.com/watch?v=bavbJyygBiU







Tags:
max payne 3
glitch
trick
skip



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