Max Payne 3 - future data skips in Chapter 14
For documentation's sake. For a full detailed guide on the speedrun tricks of Max Payne 3, see here:
https://www.speedrun.com/Max_Payne_3/guide/hb4vl
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0:00 - Chapter 14-2. You can use future data right after the intro is over. This sends Max to next Checkpoint early. The combined cutscene lasts for an additional 8 seconds during which you in most cases should stay in the cover or else you may get some side effects. Overall, this saves 20 seconds at minimum.
0:22 - If you do decide to leave cover during the combined cutscene, Max falls through the ground. This sometimes has the added benefit of dropping all enemies in Chapter 14-3 out of map, so you get to skip two fights for the price of one. Unfortunately this is not 100% consistent - sometimes the enemies don't fall down for some reason. Another side effect is that Max is randomly thrown far away after the combined cutscene ends, which forces the player to retry and wastes a few extra seconds.
0:52 - Chapter 14-7 (requires Continue). Use future data during the bullet time of shooting last enemy. This drops Max on the rail tracks, which is an instant game over. If you quit + Continue, you are allowed to continue from Chapter 14-8, skipping a short unskippable cutscene. It isn't much, though - overall time save is under 5 seconds.
This skips is barely worth it on its own, but it's still good to do in runs because it seems to make the next skip work more consistently.
1:20 - Chapter 14-9 (requires Continue). Use future data after train has stopped and the doors are opening. When the skip works, it sends Max to Becker fight early. Unfortunately a cheap shot by Becker will insta-kill Max, but quit + Continue lets you resume the fight pretty soon after. This skips a long cutscene and overall saves around a minute.
The skip has some weird consistency issues, though. Sometimes Chapter 14-10 doesn't begin early after activating future data. This causes a massive time loss because you have to fix the situation by quitting Max Payne 3 entirely. I think using Continue at Chapter 14-8 or Chapter 14-9 start helps. Other factors may be the weapon Max is holding (?) or his position before activating future data. More research wouldn't hurt...
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