Messing around with the Gravity Function
All I am showing is how the gravity function works in my current Mega Man engine.
You can increase the gravity value to make Mega Man fall down faster, or decrease the gravity to make him fall down slower.
You can even set the gravity into negative numbers, giving off an anti-gravity room effect like in Mega Man 9 Wily Stage 3.
Since the gravity value adds to the players Velocity Y setting, I had to make a new condition to stop the Y Velocity from increasing by the gravity value when it's in the negatives. This way, Mega Man can rise upwards steadily that makes it give the anti-gravity room effect.
The gravity switch feature was asked a lot about by StarsimsUniverse (the creator of the robot master Yoku Man). As I am showing him how I would go about making heavy gravity rooms in levels that was found in some Mega Man rom hacks.
Oh yea, there is a hidden teleporter somewhere in the teleporter room screen that takes you to this testing zone screen. Just for those that are curious as to why there is a big hole in the center of the room there. That's where MegaMan comes out from when being teleported into the room. But I wouldn't recommend it, as there are no way to exit the room other than restarting the level. I mainly made this room for purposes just like this.
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Gravity Statistics For N64Mario
At present, N64Mario has 5,482 views spread across 1 video for Gravity, and less than an hour worth of Gravity videos were uploaded to his channel. This is less than 0.14% of the total video content that N64Mario has uploaded to YouTube.