A Better Maze Loop Function

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Published on ● Video Link: https://www.youtube.com/watch?v=Lh900Sd9_64



Game:
Mega Man (1987)
Duration: 2:15
3,686 views
23


In the first Mega Man Engine I developed (now discontinued), the old maze loop code I made was limited to 1 screen away, and very messy. Not very maze like.

The maze loop feature shown in this video from my new current WIP engine is a lot more cleaner, and can can be used to transition back to any screen. You can have multiple screens in between this maze loop function.

This maze loop feature uses a programming method similar to how my active teleporters currently work. In this case, however, the player is repositioned differently based on the numbers for the players screen position.

The Wily symbols at the center of those screens before the maze loop transitions are actually 'fake rooms'. They just show how I transitioned back to where I want the maze loop to end up at.







Tags:
Clickteam
Multimedia
Fusion
Capcom
MegaMan
RockMan
Fan
Game
NES
Light
Wily
Maze
Loop



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