Metroid Fusion Walkthrough Part 11: ANOTHER SA-X encounter, Nettori-X and UNEXPECTED GAME OVERS.
The reason why the station was out of power was because there was vegetation choking the Main Silo. Once again, the SA-X followed me and actually knew were I was going. I died once because my bombs failed to blow up in time and there are NO recharge stations in that area. I ended up in Sector 2 (TRO) and found the "root" (heh) of the problem: Nettori, which was oddly using a Plasma Beam against me. Those Kihunter-X don't mess around neither. Those things tack on some ridiculous damage for a stinger attack. And just could things couldn't get possibly worse, I died JUST BEFORE entering the recharge station. Ugh.
Items obtained:
-Plasma Beam.
This walkthrough is for entertainment only. I do not own the game, music, programs, etc.
Captured using: Game Screen Recorder.
Metroid Fusion (c) 2002 Nintendo.
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