Metroid II: Return of Samus 100% Walkthrough Part 10 - Plasma Beam
Here's a walkthrough of me going through Metroid II: Return of Samus for the Game Boy. I am going for 100% pickups and am trying to beat it with the best ending. There is no sequence breaking in this game, as you can't get the main items out of order, but you can get a couple expansions early.
I go on to fight a Gamma Metroid, which turns out to be somewhat tough. I then find a couple Missile expansions before fighting an Alpha Metroid. Afterwards, I find an Energy Tank, head back, fight another Gamma Metroid, and obtain the Plasma Beam. Seems like the Spazer Beam was very shortlived, but the Plasma Beam is quite awesome. I then go back to save.
Items acquired:
Missile Pod x2
Energy Tank x1
Plasma Beam
Main Item List:
Morph Ball Bomb [x]
Ice Beam [x]*
Spider Ball [x]
Varia Suit [x]
Wave Beam [x]*
High Jump Boots [x]
Spring Ball [x]
Space Jump [x]
Spazer Beam [x]*
Plasma Beam [x]
Screw Attack
Metroids Defeated: 16/47
Expansions:
Missile Pods: 17/22
Energy Tanks: 3/6
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