Metroid II: Return of Samus 100% Walkthrough Part 16 - Close to the End
Here's a walkthrough of me going through Metroid II: Return of Samus for the Game Boy. I am going for 100% pickups and am trying to beat it with the best ending. There is no sequence breaking in this game, as you can't get the main items out of order, but you can get a couple expansions early.
I finish off the last two Metroids in the area, a Zeta Metroid and then a Gamma. Another earthquake occurs, so a new area is available. I go back to the Main Tunnel to access that area.
Items acquired:
All items found
Main Item List:
Morph Ball Bomb [x]
Ice Beam [x]*
Spider Ball [x]
Varia Suit [x]
Wave Beam [x]*
High Jump Boots [x]
Spring Ball [x]
Space Jump [x]
Spazer Beam [x]*
Plasma Beam [x]
Screw Attack [x]
Metroids Defeated: 33/47
Expansions:
Missile Pods: 22/22 *all Missile Pods found*
Energy Tanks: 6/6 *all Energy Tanks found*
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