Metroid Prime Trilogy: Metroid Prime 2: Echoes (HD) (Part 31) - Quadraxis
Guardian: Quadraxis
*Oh my...it's huge! Quadraxis uses its size to overpower foes, but maybe the (relatively) ant-sized Samus can try to skitter around. Quadraxis launches a matter-antimatter beam as its primary weapon, utilizes a multi-missile system, a machine gun, shockwave generators from the bottom of its "soles," a whirling attack that sucks in anything nearby, and a lock-on laser that stuns foes.
In the first act, avoid the shockwaves if possible; for assistance, you can blow up the "soles," destroying the generator for that leg for a bit.The "knees" are the weak points, illuminated by a pulsing blue glow. Super Missiles are effective here, as is the Light Beam. Destroy all four of the knees to proceed.
For its second act, the head unit detaches. Its attacks remain mostly unchanged, but when damaged, it releases Dark Quads to assist. You can largely ignore those, as your primary target is much more dangerous. Stun it by using your Echo Visor and destroying the antenna on the damaged body. Then proceed to destroy the three antennas on the head.
The third act has the head unit going berserk after the link to the body is severed. It crashes into the four "knees, revealing Spider Ball Tracks on the legs. Stun the head with your Light Beam, then predict the movement it lazily floats around. Race to the right Track, ready your Boost Ball, and latch on to the head. Aim for the Morph Ball Slots and plant a bomb into its head. Two bombs will blow the brains of the penultimate Guardian of Aether's Light, in addition to giving you the Annihilator Beam.
Items Acquired
-Varia Suit
-Charge Beam
-Morph Ball
-Missile Launcher
-Energy Transfer Module
-Morph Ball Bomb
-Space Jump Boots
-Dark Beam
-Light Beam
-Dark Suit
-Super Missile
-Boost Ball
-Seeker Launcher
-Darkburst
-Gravity Boost
-Grapple Beam
-Dark Visor
-Spider Ball
-Power Bomb
-Echo Visor
-Screw Attack
-Annihilator Beam
Sanctuary Fortress Expansions
-Energy Tank-
*Reactor Core
*Watch Station Access
-Missile Expansions-
*Dynamo Works
*Hall of Combat Mastery
*Main Research
*Central Area Transport West
-Power Bomb Expansion-
*Transit Station
-Beam Ammo Expansion-
*Watch Station
Ing Hive Expansions
-Missile Expansions-
*Hazing Cliff
*Aerial Training Site
-Ing Hive Keys-
*Culling Chamber
*Aerial Training Site
*Hive Gyro Chamber
Other Videos By religiousjedi
Other Statistics
Metroid Prime 2: Echoes Statistics For religiousjedi
There are 102,211 views in 45 videos for Metroid Prime 2: Echoes. The game makes up 17 hours of published video on his channel, roughly 5.59% of Metroid Prime 2: Echoes content that religiousjedi has uploaded to YouTube.