Michael Pavlovich - Pavlovich Workshop Broadcast #11

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Published on ● Video Link: https://www.youtube.com/watch?v=wMBjxd0WLSM



Duration: 2:00:33
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Highlights from this broadcast:

-Reconstruct SubDivisions on the model's head to clean topology on the neck
-Refined helmet details
-Covered the importance of getting iterations into the game engine to answer animation, silhouette, texture, material, color integration.
-Stamping details and inserting custom alphas
-Covered radial symmetry
-Detailed shoulder armor by using Mask by cavity and inflate
-Used ZSpheres for retopology

Broadcasted live on Twitch -- Watch live at http://www.ZBrushLIVE.com

Michael's monthly schedule is available below:
http://pixologic.com/zbrushlive/author/michael-pavlovich/




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Tags:
twitch
games
pavlovich
digital sculpting
zbrush
zbrushlive
zbrush live
character creation
science fiction
sci fi
mech
machine
hard surface
body suit
sculptris