Michael Pavlovich - Pavlovich Workshop Broadcast #11
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Published on ● Video Link: https://www.youtube.com/watch?v=wMBjxd0WLSM
Highlights from this broadcast:
-Reconstruct SubDivisions on the model's head to clean topology on the neck
-Refined helmet details
-Covered the importance of getting iterations into the game engine to answer animation, silhouette, texture, material, color integration.
-Stamping details and inserting custom alphas
-Covered radial symmetry
-Detailed shoulder armor by using Mask by cavity and inflate
-Used ZSpheres for retopology
Broadcasted live on Twitch -- Watch live at http://www.ZBrushLIVE.com
Michael's monthly schedule is available below:
http://pixologic.com/zbrushlive/author/michael-pavlovich/
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