Might and Magic Clash of Heroes Title Theme Animatic (2009, Ubisoft/Capybara) 1080p Animated

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The Title Theme here is a "demake" to Nintendo DS level sound output of the Heroes of Might and Magic V Main Title Theme originally by Paul Anthony Romero.

Might & Magic: Clash of Heroes is a puzzle strategy role-playing game originally developed for the Nintendo DS by Capybara Games and published by Ubisoft Entertainment, the sixth handheld game in the Might and Magic franchise. It was released for the DS on December 1, 2009, and updated, digitally-downloadable ports for the PlayStation 3, Xbox 360 (stylised as Clash of Heroes: High-Definition) released in Summer 2010.. It was released to PC on Septemer 22, 2011. Additionally, the game received a release on Facebook in 2012.

Clash of Heroes was met with critical acclaim on release, earning numerous awards (including DS Strategy Game of the Year from IGN and DS Puzzle Game of the Year from Nintendo Power), and was ranked as the fourth-best Nintendo DS game released in 2009 by Metacritic. It is the third standalone game set in the Ubisoft continuity, and serves as a prequel to the events of Heroes of Might and Magic V, taking place 40 years prior to Queen Isabel's War.


The gameplay in Clash of Heroes is akin to its predecessor Critter Crunch, borrowing elements from the Heroes of Might and Magic series. Battles are turn-based, and consist of one-on-one strategic combat. Each turn, players receive a number of moves (generally three) to transport individual troops around the grid in an effort to stack similarly coloured units vertically or horizontally. When the correct number of units of the same colour are stacked vertically, the units enter a charge phase of multiple turns during which they gather Attack Power. When this phase is complete, they execute an attack, vertically traversing the battlefield; enemy units in their path reduce their total Attack Power as the attack proceeds. If the attacking unit has Attack Power remaining upon destroying all defending troops in their path, they strike the enemy hero, subtracting their HP. The goal of a battle is to reduce the enemy hero's HP to zero. As certain heroes sustain or inflict damage, their spell meter fills. When the meter is filled completely, they can launch a hero spell, each of which has an individual effect. Each type of unit possesses unique qualities and abilities, allowing for enhanced strategic depth.




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