Might and Magic VI Bad Ending - 10:55
Might and Magic VI: The Mandate of Heaven, GOG version. Played in dxwnd version 2.03.48 with no special compatibility settings. Original video date: 2016/03/12
Time starts when clicking "New" the first time; time ends when the final cutscene begins (the one with the explosion). Bad ending is a category where the world is destroyed: all the player has to do is destroy the reactor in The Hive.
This is a very RNG-heavy run, even when compared to the good ending category. The variation on that RNG, however, isn't all that big, so the time differences in general aren't too much when something doesn't go according to plan. A "god run", which also assumes no healing problem at the end, could probably get under 10 minutes, but I don't think that's a realistic goal. Could probably shave off another half-minute with some better luck and a little better planning (like not really needing Fly as a spell if you only take one extra healer).
Anyway it's a pretty silly run demonstrating how you can substitute blasters for bows with elemental bonus damage.
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