Minecraft 1.10 Structure Block Tutorial! Data, Save, Load, Corner Block Guide!
Minecraft 1.10 Structure Block Tutorial! Data, Save, Load, Corner Block Guide!
This is a quick tutorial on everything you need to know about the 1.10 addition of Structure Blocks. These include the Data, Save, Load, and Corner blocks as well as the Structure Void.
How to spawn the Structure Block:
/give @p structure_block
How to spawn the Strcuture Void:
/give @p structure_void
Save mode [S] allows the player to highlight a structure in the world and save it to a file.
Load mode [L] allows the player to load and rotate saved structure files.
Structure Name
The name of the structure file to load from.
Name is case sensitive; it must match exactly with the name of the saved structure.
Relative Position
The X, Y, and Z coordinates of the corner in which to generate the structure, based on the position of the structure block.
Show bounding box
Highlights the outline of the structure; on by default.
Structure Integrity and Seed
Removes random blocks that compose the structure based on a user-defined seed.
Lower integrity values will result in more blocks being removed. The integrity must be comprised between 0.0 and 1.0.
Include entities
Include any entities saved in the structure file when loading the structure. Off by default.
Load
Press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure.
This process may also be automated with the use of redstone.
Corner mode [C] allows for an easier and automatic size calculation while saving or loading structures.
Data mode [D] can only be used during natural generation. They mark the location to run a function specified by its metadata input, which can only be used for relevant structures. The structure block is removed afterwards. This mode is the default mode when a structure block is first placed.
Structure voids can be placed as part of the structure to allow empty spaces in a structure.
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