Minishoot' Adventures First Playthrough, Part 2
Part 1 left off after performing some backtracking with the game's most exciting form of progression yet. Now it's time to explore the remaining corner/side of the map.
Unfortunately, I have to say the game might have peaked at the 3rd dungeon, seen in the first part of this playthrough. The 4th dungeon was surprisingly...not really a dungeon, but rather a single room setting up some narrative for the endgame. And while the endgame did also feature a dungeon of its own, it certainly wasn't anywhere remotely near the scale of something like Ganon's Tower in LTTP. So overall I was honestly rather disappointed with the lack of exploration in the endgame, and with the discovery that I had already exhausted all of the progression in the game by the 3rd dungeon.
The game does feature some endgame and post-game extras, so there are a few layers there, but it definitely feels like the game abruptly switches from being about exploration to focusing solely on top-down shooter challenges from the final dungeon onward.
I found the post-game even more disappointing, in that there isn't much incentive to complete the challenges. Moreover, if anything, there's incentive against finishing the post-game. I won't spoil it in the description, but I speak at length about it at the end of the video.
Sadly, I came away from this wishing that the devs had quit while they were ahead. But I shouldn't let the disappointing endgame and post-game overshadow the preceding ~10 hours, which were excellent.
PS: I went and checked against MrBond's playthrough; he does get all of the hexagon emblems, and as I expected, it only changes 2 lines of endgame text.
If you also want to check out MrBond's playthrough: • Quest for Semi-Glory - Minishoot' Adventures
00:00 - Finishing the initial playthrough
3:15:05 - Heading towards the true final boss
3:34:59 - Post-game
4:38:28 - Final thoughts