Misha Velichansky: "Making a Cozy Game out of Uncomfortable Parts" | devcom digital

Subscribers:
1,080
Published on ● Video Link: https://www.youtube.com/watch?v=mJ8xz5kyZKQ



Duration: 47:35
100 views
0


See the full Highlight-Session of Misha Velichansky (director and narrative lead on "Mission: It's Complicated) from devcom digital conference 2020!

Their description of the session: "How I accidentally made a fun, joyful, comforting game despite -- or probably as a result of! -- tackling a bunch of serious topics."

devcom is the official game developers conference of gamescom, the world's largest computer and video games event!

Join the Community:
https://www.devcom.global
Facebook: https://www.facebook.com/devcom.global
Twitter: https://twitter.com/Devcom_conf




Other Videos By devcom - Developer Community


2020-12-22"Beam" - Binary Impact | NRW Green Virtual Indie Expo
2020-12-19"Alpaca Ball: Allstars" - SaltCastle Studio | NRW Green Virtual Indie Expo
2020-12-17"Forge and Fight!" - Flamebait Games | NRW Green Virtual Indie Expo
2020-11-23"Killer Combat Design" - Eric Jacobus, Joe Quadara, Jason de Heras, Mihir Sheth | devcom digital
2020-11-02Celia Hodent: "Game UX & Ethics" | devcom digital conference
2020-10-26"Colorful: Project INFINITO 2" with Goichi Suda, Hiromi Ishikawa and Marco Accordi Rickards | #ddc
2020-10-22Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital
2020-10-20UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10
2020-10-19Don Daglow: "Next Gen Lessons: Learning from Past Console Wars" | devcom digital
2020-10-13UNREAL ENGINE: Good Practices & Tipps | devcom Tutorials Ep. 9
2020-10-12Misha Velichansky: "Making a Cozy Game out of Uncomfortable Parts" | devcom digital
2020-10-06UNREAL ENGINE: Actor Components | devcom Tutorial Ep. 8
2020-10-05Raul Aparicio: "Modular World Building" | devcom digital
2020-10-01Genvid Technologies: "Designing for Interactive Games" | devcom digital
2020-09-29UNREAL ENGINE: Pointers (2/2) | devcom Tutorials Ep.7
2020-09-24Jakub Stokalski: "The Unbearable Lightness of Ideas" | devcom digital
2020-09-22UNREAL ENGINE: Pointers (1/2) | devcom Tutorials Ep.6
2020-09-18UNREAL ENGINE: Game Of Life (3/3) | devcom Tutorials Ep.5
2020-09-17Carlos Rocha Silva: "Cris Tales Design: Between Innovation and Nostalgia" | devcom digital
2020-09-14Dr. Courtney Cogburn: "Global Anti-Racism in XR" | devcom digital
2020-09-10David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital



Tags:
devcom
devcom conference
gamescom
game developers conference
devcom digital
developer conference
Interview
devcom 365
The GameDev Show
The GameDev Show Highlights
Mission: It's Complicated
Mission: It's Complicated Narrative Design
Mission: It's Complicated Game Design
Misha Velichansky narrative lead
Misha Velichansky
Schell Games
Queer Games
Graphic Novel
devcom digital conference
ddc2020
Highlight devcom
Highlight Session
Full Talk
devcom digital talk