Mixer Fundamentals 3: Normal

Mixer Fundamentals 3: Normal

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The Normal component generates a normal map mask that takes into account the geometry's vertex normals, the normal map assigned to the geometry and the normal data generated by the Mixer layer stack. This feature can be used to create moss or snow on top of your objects, dust coming from one direction and so much more.

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See the intro to this series here: https://youtu.be/Eh-lL-iPNe0
Position gradient: https://youtu.be/5JhJs_A59hk
Curvature: https://youtu.be/GASxwwtSh5g
Gradient Remap: https://youtu.be/6uJxUaFrwRM
Posterize: https://youtu.be/6uJxUaFrwRM
Projection: https://youtu.be/C63K77TFzm0
Pattern: https://youtu.be/fwgKOEKxoMs
Noise: https://youtu.be/LHN22gXjweA
Scatter: https://youtu.be/3sBnzGGjzIM
Circular Transform: https://youtu.be/7bbqaLP_cpc

Learn more from the Mixer documentation: http://docs.quixel.com/mixer/1/de/topic/procedural-mask-stack







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Quixel Mixer
Tutorial
3d texturing
3d painting
3d sculpting
3d smart materials