
Mixer Fundamentals 3: Normal
The Normal component generates a normal map mask that takes into account the geometry's vertex normals, the normal map assigned to the geometry and the normal data generated by the Mixer layer stack. This feature can be used to create moss or snow on top of your objects, dust coming from one direction and so much more.
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Download Mixer 2020 for FREE: https://bit.ly/3eqmYLe
See the intro to this series here: https://youtu.be/Eh-lL-iPNe0
Position gradient: https://youtu.be/5JhJs_A59hk
Curvature: https://youtu.be/GASxwwtSh5g
Gradient Remap: https://youtu.be/6uJxUaFrwRM
Posterize: https://youtu.be/6uJxUaFrwRM
Projection: https://youtu.be/C63K77TFzm0
Pattern: https://youtu.be/fwgKOEKxoMs
Noise: https://youtu.be/LHN22gXjweA
Scatter: https://youtu.be/3sBnzGGjzIM
Circular Transform: https://youtu.be/7bbqaLP_cpc
Learn more from the Mixer documentation: http://docs.quixel.com/mixer/1/de/topic/procedural-mask-stack
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2020-06-17 | Mixer Fundamentals 11: Circular Transform Modifier |
2020-06-17 | Mixer Fundamentals 10: Scatter Modifier |
2020-06-17 | Mixer Fundamentals 9: Noise Component |
2020-06-17 | Mixer Fundamentals 8: Pattern Component |
2020-06-17 | Mixer Fundamentals 7: Projection Modifier |
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2020-05-27 | Mixer Fundamentals 3: Normal |
2020-05-26 | Mixer Fundamentals 2: Curvature |
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2020-05-25 | Mixer Fundamentals: Mask Stack Introduction |
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