Mobile Mad Men: Acquiring and Monetizing Mobile Users | Nick BHARDWAJ

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=r-tH5oz9Q-g



Duration: 39:55
1,558 views
14


Acquiring users and monetizing an application can be very difficult with so many companies and such little information. How does a developer find networks who are looking to build a partnership rather than make a quick buck? What is the right price point a studio should be acquiring users at?

Nick will explore key questions and stipulations gaming studios should be asking for when signing contracts with mobile ad networks, review current offerings and platforms in the space, and provide insight on how NaturalMotion has developed their own user acquisition and monetization channels.

Lastly, Nick will present case studies from NaturalMotion titles and share performance targets from major game studios in the industry to bridge the existing knowledge gap between developers and users.

Delivered at Casual Connect Europe, February 2012




Other Videos By GameDaily Connect


2012-03-11Trouble On The Homefront? The Changes in The Browser Games Market
2012-03-11Online Games on the AWS Cloud Carlos CONDE
2012-03-11Kaching! Where Premium Content Can Still Make Money | DeVaris BROWN
2012-03-11Providing Customer Care Though Multiple Platforms and Channels | PRICE, REBEHN
2012-03-11Player Type Theory: Uses and Abuses | Richard BARTLE
2012-03-11Gaming across multiple devices - connected by the Cloud! | WENDEL, BOSCOLO
2012-03-11State of Global Investment | NADA, BECKERS
2012-03-11Synchronous vs. Asynchronous Mobile Gameplay | BOEHM, HELLMUND
2012-03-11Payment Managers Panel - The Inside Truth Behind Real Monetization
2012-03-11How Game Publishers Dramatically Grow Ad-Related Income through Direct Deals | Pepe AGELL
2012-03-11Mobile Mad Men: Acquiring and Monetizing Mobile Users | Nick BHARDWAJ
2012-03-11Playing With the Monster: How to Build a Successful Trans-media Project Ida BRINCK-LUND
2012-03-11Growing Big on Facebook: A Case Study | Dan LAUGHLIN
2012-03-11Now You Have Analytics...So What? | KIMBALL, VLADIMIROV
2012-03-11The Game Life-Cycle and Game Analytics: What Metrics Matter When? | Mark GAZECKI
2012-03-11Dos and Don'ts for Making Money On Multiple Platforms | Ivo WUBBELS
2012-03-11Applications in the Realtime Web | Stefan LEMPER
2012-03-11Using Analytics to Take Your Mobile Games to the Next Level | Richard FIRMINGER
2012-03-112012 -- All Aboard, the Connected TV Game Train | Jonathan YAARI
2012-03-11Speed = Strategy | Ole SCHAPER
2012-03-11Next Generation of Online Games | Ilkka PAANANEN



Tags:
Nick BHARDWAJ
NaturalMotion
Casual Connect Europe 2012