My fireworks show for 2009 - part 3 of 8
https://www.patreon.com/ulillillia --- Uploaded on Jul 7, 2009
This 8-part video shows how things were for my 2009 firework show. Since about 1992, I began lighting fireworks. I've since used them constantly, going to the real big stuff (the maximum I'm allowed) by 2005. This year's fireworks is essentially unchanged in terms of how good it was. While I have little variety and too much of some things, I did much better with combos. By setting off more than 1 weaker firework at a time, you can create a new or bigger effect. For example, by having a smoke ball's fuse touch the tip of a firecracker's fuse, and setting off a smoke ball, you can, in a sense, get an exploding smoke ball. Combine 2 smoke balls and you can get either a more intense smoke (if the same color) or a new/gradient color (if different colors) produced. I never combo the big stuff - it's too risky. Here's what each of the 8 parts contains, to find the segment that interests you most (parts 2 to 5 involve daytime fireworks and massive combos while parts 6 to 8 contain nighttime fireworks (and the main show)):
Part 1 - how I get fireworks, a look at this year's stash, and the excessive wrapping used. If you want to see the effects, skip the first segment.
Part 2 - launch base setup (for things like rockets), how to light a punk, and how to light fireworks start this segment. The effects of smoke balls (including combining them), firecrackers (the set of 100), and crackling dynamite follow for the second half.
Part 3 - firecrackers (the set of 12), Cracker Balls, combo #1 (3 Cracker Balls and 3 Smoke Balls (magenta, blue, and white)), combo #2 (6 Smoke Balls used to melt a Cracker Ball), Jumping Jacks, Little Dynamite, and combo #3 (Little Dynamite, Smoke Balls, and Cracker Balls bunched together).
Part 4 - combo #4 (how to set up a combo, and the big mix of Cracker Balls, Smoke Balls, Jumping Jacks, and Little Dynamite), combo #5 (lots of Smoke Balls with Jumping Jacks), and what the big fireworks look like when unwrapped.
Part 5 - aerial firecrackers (using a Smoke Ball to set off more than a dozen rockets at once - launch base redesigned to prevent side tilting), Super Jumping Jacks, combo #6 (4 sets of Super Jumping Jacks gone off at once), Magnus Flasher.
Part 6 - The Handful (Roman Candles - Blue Blaster, Mystical Candle, Big Bang Candle, Spitfire Candle, then Rainbow Repeater) and High Heat.
Part 7 - Artillery Shells (an unforeseen problem problem was encountered - the first 3 go without a hitch, but skips are used afterwards (skipping the reloading)).
Part 8 - City Crasher, Firefly, and Ghost Rider.