My First Rocket | Civ 6 Gathering Storm - Coastguard Challenge - Part 15
Civilization VI Gathering Storm and the Coastguard Challenge continues and we finally begin to build something in one of our spaceports in order to send the Phoenician Empire into space! Sssppaacceee!
There's also a lot of spy training going on and then some adjustment of spies as they learn their useful skills, plus spies are immediately placed in our shiny new spaceports to deter any sort of sabotage.
We start getting the new fancy sciences uncovered and we finally see something that we've been longing for... offshore wind farms!
The Furry Diamonds continue their musical dominance across the world, our loyalty-flip efforts in England fail and we kill some barbarians.
Game Settings:
Difficulty: King
Map size: Standard
Map type: Continents
Playing as: Phoenicia
Challenge Rules:
Can only have cities that are adjacent to a coast tile.
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Civilization VI Rise and Fall can be found here: http://store.steampowered.com/app/645402
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In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before.
Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues.
The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass.
ENVIRONMENTAL EFFECTS
Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.
POWER AND CONSUMABLE RESOURCES
Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.
ENGINEERING PROJECTS
Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
WORLD CONGRESS
Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
21st CENTURY TECHNOLOGIES & CIVICS
A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.
NEW LEADERS AND CIVS
Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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