My opponent doesn't use Comeback Kicks... so I won't either! Hitomi (me) vs Honoka - Dead or Alive 6

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Published on ● Video Link: https://www.youtube.com/watch?v=aUlbVlsXUUs



Dead or Alive 6
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Duration: 4:44
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I wish this person would play the game the way it's supposed to be played instead of limiting themself. But whatever! I want to earn my wins, so I'll follow this person's lead.
They think rising kicks, comeback kicks, wake-up kicks are unfair or something.
I tried to not move the camera too fast to prevent motion sickness.
I will ask this person to use all her new buffs next time.

Viewer Guide:
0:00 "Whoa-ho-ho! Whoa-ho-ho!"
0:44 Let's push ourselves toooo the limit. Be strong. Now and jump at meee! "If you dare".
1:25 BURST PUNISH
1:51 Wish I had used her 66H+K BURST PUNISH against the standing hold lol
2:57 I'm "destined to seek". Strong fighters. In a mod. No one plays! lol Jk
3:05 GREAT!
4:06 "We're going Shinzo" Bye!

I will polish up these messy patch notes in the next update.
https://docs.google.com/document/d/17ptlI78m_MUA0gj__35VN9sZE7Mu3dBvUwnnvAWM1KA/edit?usp=sharing

Honoka
-Rock-paper-scissors taunt outrageously buffed.
-236K damage reduced.
-6P stuns on normal hit.
-3H+K, 46P, P+KPP, 6PP, and 3PPP do not not wall splat.
-Dokuritsu punch bounces a stunned opponent instead of a fatal stun, unless they low hold.
-P+KP fatal stuns an opponent who low holds in stun.
-3P+K fatal stuns an opponent who low holds in stun.

Hitomi
-9HK launches on normal hit
-8P stuns on normal hit
-2P force-techs
-3P+KK low sweep guard crushes (very cool now) :D
-P+K first hit stuns on normal hit.
-5PP6K mid kick stuns on normal hit.
-66PP no longer causes a wall hit.
-4H+K fatal stuns on normal hit.
-Fatal Stuns on Normal Hit:
6H+K, 4H+K, 236P.
-Launches on normal hit as if it was counter hit:
9K & 33P.
-Flinch stuns are gone. Just about everything deep stuns on normal hit and counter hit.
-66H+K Critical-Bursts opponents who hold during critical stun.
-Sidestep Attack damage increased from 5 to 15.
-6KKK, 236P, & 66PK during a juggle causes a force-tech opportunity.
-4P+K (uncharged) doesn’t wall splat.
-9K, 7K, and 4H+K, deep stun during critical stun instead of launching. Normal launch potential in every other situation.
-Removed Wall-Hit: 8PPP, 5KK, SSA, 66K, 66KK, 5K2K, 6H+K, 7KKK, 7KK4K, 5H+K, 66PK, 236P, 46P, 46K, 6P+K, 5KP, and 3K.
-33T (wall) throw damage reduced by 19.
-Sidestep Attack causes a +1 flinch-stun.
-8P+K ground pound damage reduced from 50 to 30.
-236P damage reduced to 28.
-46P damage reduced to 27.
-4P+K does less damage.
-3PK fatal stuns low holding opponents in critical stun.
-7P stuns on normal hit.
-6PP deep stuns sidestepping opponents.
-6KKK causes a hard knockdown.
-PPP doesn’t wall splat
-P+KPP doesn’t wall splat
-6KKK doesn’t wall splat
-3P+KP doesn’t wall splat
-4PPP doesn’t wall splat
-3H+K bounces stunned opponents similarly to DOA4.
-Special P+K wake-up attack causes a guard break.
-P+KP fatal stuns low holding opponents in critical stun.
-4KPPP fatal stuns low holding opponents in critical stun.
-214KPP fatal stuns low holding opponents in critical stun.
-6P+K critical bursts low holding opponents in critical stun.

Tags:
online lobby matches amv gmv anime music video shinzo tatsunoko vs capcom ost opening song theme music english dub japanese voices lose defeat pose perfect round steam intro doa6++ doa6fe fighters evolution doa7 mod




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Tags:
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