NAM/NAPALM: Tangerine Edition | Tet | No Failure Run
Somewhat managed to get the new enemy voices to work with EDuke32, though I don't think I'll be merging that version with the regular uploads, since it's a bit hacky. Either way, NAM in fancy Polymer!
Like I said in some of the other vids, it's kinda neat playing the game on Polymer even if some of the dynamic lights are a bit wacky, being based off of DN3D stuff. I suppose not enough people have played NAM enough for dynamic light support to be properly set up for it, but I can't blame 'em.
You'll note the HUD in this run being the mini-er HUD instead of the fullscreen one. The rocket graphic being used for the health icon distracts me too much. Raze got it sorted, but ED32 didn't, which is why I'm running with the other HUD this time around.
Oh, yeah. I almost forgot. The map played today fits quite well for the whole dynamic lights jam, being set in the night. Bit unfortunate that the map is a bit short, was expecting the fight to go on longer (especially with that mortar in the middle), but it plays decently well enough. Can't complain much.
Mods Used:
Tangerine Edition: https://forum.zdoom.org/viewtopic.php?f=354&t=76086
Tet: http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/nam-maps/