NEW FEATURE in GODOT 4.4 - The @export_tool_button attribute for CUSTOM INSPECTOR BUTTONS
From Godot 4.4-DEV3 and higher, GDScript includes the @export_tool_button attribute! For C#, it's still in progress! Now you can assign functions to buttons in the Inspector. But how does it work? And what trick can you use in C#? And how might it work in C# in the future?
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Godot 4.4-dev3 Download: https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/
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1️ ⃣ "1 GODOT ENGINE 4.4 FEATURE IN 10 MINUTES" explains the features of Godot Engine 4.4 compactly and understandably in less than 10 minutes. Each episode focuses on one topic or feature, so you can quickly learn what you're looking for! Perfect for enthusiasts and game devs who want to build their projects with the latest tools and techniques!
#Godot4MiniGuide #GodotEngine #GameDev #IndieGameDev #German #Deutsch #dergodotguide #thegodotguide #godot4guide #german #deutsch
VIDEO CHAPTERS:
0:00 - Introduction
0:36 - 4.4-Dev3 Download
0:47 - Scene Setup
0:55 - GDScript: @export_tool_button and @tool
2:29 - GDScript Demonstration
3:04 - CSharp (C#): Current Possibilities
3:59 - CSharp Demonstration
4:24 - CSharp Concept for [ExportToolButton] Attribute
5:18 - Practical Example for Buttons in the Inspector
5:42 - Conclusion and Outlook
Godot Engine 4; Godot 4; Godot 4.4; Godot 4.4 Development;