NEW FEATURE in GODOT 4.4 - The @export_tool_button attribute for CUSTOM INSPECTOR BUTTONS

Subscribers:
2,790
Published on ● Video Link: https://www.youtube.com/watch?v=i8RdKZjLx2M



Duration: 0:00
234 views
9


From Godot 4.4-DEV3 and higher, GDScript includes the @export_tool_button attribute! For C#, it's still in progress! Now you can assign functions to buttons in the Inspector. But how does it work? And what trick can you use in C#? And how might it work in C# in the future?

Livestreams on Twitch: https://twitch.tv/truelymostwanted

Godot 4.4-dev3 Download: https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/

💛 With kind support from Jetbrains:
Use the code "TRUELYMOSTWANTED25" to get a 25% discount on an annual subscription for an IDE or the complete package:
https://www.jetbrains.com/store/?section=personal

1️ ⃣ "1 GODOT ENGINE 4.4 FEATURE IN 10 MINUTES" explains the features of Godot Engine 4.4 compactly and understandably in less than 10 minutes. Each episode focuses on one topic or feature, so you can quickly learn what you're looking for! Perfect for enthusiasts and game devs who want to build their projects with the latest tools and techniques!

#Godot4MiniGuide #GodotEngine #GameDev #IndieGameDev #German #Deutsch #dergodotguide #thegodotguide #godot4guide #german #deutsch

VIDEO CHAPTERS:
0:00 - Introduction
0:36 - 4.4-Dev3 Download
0:47 - Scene Setup
0:55 - GDScript: @export_tool_button and @tool
2:29 - GDScript Demonstration
3:04 - CSharp (C#): Current Possibilities
3:59 - CSharp Demonstration
4:24 - CSharp Concept for [ExportToolButton] Attribute
5:18 - Practical Example for Buttons in the Inspector
5:42 - Conclusion and Outlook

Godot Engine 4; Godot 4; Godot 4.4; Godot 4.4 Development;




Other Videos By TruelyMostWanted


2024-11-24Godot 4.4 Inspector FAVORITES - Pin Attributes permanently top the top | NEW as of 4.4-dev5
2024-11-23Godot 4.4 - Export Tool Button: Methoden als Buttons im Inspector | NEU in 4.4-dev5
2024-11-21Godot 4.3 Resources - Spielstände & Einstellungen extern speichern und laden
2024-11-15Godot 4.4 - HUGE Improvements for PackedScene Creation & Usages | 4.4-dev3 and 4.4-dev4
2024-11-14Godot 4.3 PackedScenes - Spiel-Elemente designen und wiederverwenden
2024-11-09Godot 4.4 - New Interactive Game-Editor and Debugger - NEW FEATURE!
2024-11-06Godot 4.3 Resources - Objects in Dateien abspeichern
2024-10-24Godot 4.3 Export von Variablen in den Inspector als Variant
2024-10-16Godot 4.3 SIGNALS - A easy way to create event-based systems
2024-10-10Correctly Pausing Applications - How SceneTree and Nodes work in Godot 4.3
2024-10-04NEW FEATURE in GODOT 4.4 - The @export_tool_button attribute for CUSTOM INSPECTOR BUTTONS
2024-10-02How the Godot Engine 4.3 Editor Layout Works
2024-09-25How the Project Manager Works in GODOT 4.3
2024-09-18How to Create Custom Bone3D Behaviors with SkeletonModifier3D in GODOT 4.3
2024-09-11FINALLY Typed Dictionaries in the Editor with GODOT 4.4!
2024-09-02How to Create Complete Navigation Mesh Chunks in Godot 4.3
2024-08-28The NEW TileMapLayer Node in Godot 4.3 is AWESOME!
2024-08-25Create Amazing Audio Logic with the new Game Changing AudioStream Types in Godot 4.3!
2024-08-22Finally native FBX Support in Godot! | Godot Engine in 10 Minutes
2024-06-18Godot Engine 4: Spiel-Einstellungen in 45 MINUTEN ⭐Der Godot Engine 4 Guide für C# - Folge 30
2024-06-01Godot 4 - Viewport Window & Splitscreen in 40 MINUTEN ⭐Der Godot Engine 4 Guide für C# - Folge 29