How to Create Custom Bone3D Behaviors with SkeletonModifier3D in GODOT 4.3
With Godot 4.3, you can create your own SkeletonModifier3D! Custom behaviors such as Inverse Kinematics for an entire skeleton or just individual bones! Both with GDScript and CSharp!
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1️⃣ "1 GODOT ENGINE 4.3 FEATURE IN 10 MINUTES" explains the features of Godot Engine 4.3 in less than 10 minutes in a compact and understandable way. Each episode focuses on one topic or feature, so you can quickly learn what you are looking for! Perfect for enthusiasts and game devs who want to build their projects with the latest tools and techniques!
VIDEO-CHAPTER:
0:00 - Introduction
0:25 - Requirements
0:50 - Your Goal in this episode
1:29 - GDScript
3:45 - CSharp ( C# )
5:35 - Testing
6:56 - Conclusion
Godot Engine 4; Godot 4,3; Godot 4.4; Godot 4.4 Development;