New World - Crafting and Travel issues

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Published on ● Video Link: https://www.youtube.com/watch?v=aZaTW83QvtI



New World
Game:
New World (2021)
Duration: 0:00
6 views
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00:20 Mic volume, 2:03 Game problems, 2:47 Iron, 3:52 Why this is an issue, 7:18 ideas/suggestion -#1, 9:04 #2, 9:54 #3, 11:31 Master Work thoughts, 12:54 Master Work ideas, 15:00 Suggestion for implementing Master Work, 15:36 Traveling/My server, 16:52 what people have suggested, 17:07 my thoughts

I received a request to up my mic volume so I did talk about my situation and why the volume was the way it was. I will try a new volume level because of the change in my set up. if I hear myself fine then I publish. I have no way of knowing if it is fine for people on Bluetooth headsets because I don't have mine for now. I gave it to a family member for use with their job. Lmk!

TLDR:

I talked about the crafting issues specific to how you level it. I think there should be a clear progression and that the game shouldn't be designed in such a way that you use Iron for the entirety of the game. I gave 3 suggestions for a fix

1. Allow us to craft Sand Flux, Crossweave, or the others using REASONABLE methods. Example: Crossweave could be Linen + raw Silkweed (it wouldn't require a lot of Weaving)

2. Make it a Tier system. If the material I am refining is a Tier 2, then make it not cost Sand Flux or whatever if said material is being refined at a Tier 3 station

3. Change the math formula and resources. A Steel Great Axe should net me more experience than the Iron Great Axe because of how much more materials I am expending (example)

I suggested a Master Work series of equipment (bags, jewelry, armor, etc) to make it more feasible to have different equipment load outs to suit the needs at the time. Example: If I want to switch from Bow to Life Staff then I should be able to switch out my equipment to do so

Master Work would be a Tier 5 with a guarantee or as close to a guarantee as possible to the stats and traits that I want. To balance it out, the max would be 2 traits instead of 3. Named equipment has up to 3. I am ok with losing 1 trait to make this happen

For the travel issues, I suggested a Caravan system where you would have multiple choices to trade for a ride. If you don't have 50 cooking to trade the Travel Rations then you could give say 10 iron ingots instead and hitch a ride







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Lev Ctt currently has 1,896 views spread across 11 videos for New World. Less than an hour worth of New World videos were uploaded to his channel, less than 0.69% of the total video content that Lev Ctt has uploaded to YouTube.