NiCO & Bayman are more than VIABLE in the Dead or Alive 6 FIGHTERS EVOLUTION mod | Online Matches

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Published on ● Video Link: https://www.youtube.com/watch?v=EspWq6sM3Bo



Dead or Alive 6
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Duration: 6:48
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A Bayman player thought my mod ruined him in matchups against rushdown characters. I had to prove him/her wrong. Keep in mind that I don't even know how to use Bayman properly. Took some trial and error; but after I adapted, they were done for.
As for NiCO, even with all the command throw damage nerfs... she's still the greatest and smartest marshmallow-faced lightning technomancer!
*Related: https://youtu.be/2Rnujna7WNU

Viewer Guide (notable moments):
0:00 "I hope to receive some new data from you"
0:56 GREAT
2:06 I love NiCO's rebalanced sidestep attack. Useful, but not broken.
2:38 NiCO sees all! This person always does a low poke to close the gap.
2:43 With my logical and flawless game-designing skills... NOTHING IS IMPOSSIBLE!
2:55 I'll put your doubts about FE Bayman to an end quickly.
4:23 Bayman's reset offensive hold against the wall is still strong even with nerfs.
5:16 No need for sidestep attacks to wall splat. It's excessive and annoying.
5:21 I got the time stamp wrong. The fight continues at 6:05
6:41 I stand correct about FE Bayman. My convictions are strong enough to matter XP

Diego
-1PP is not a natural combo on counter-hit, only hi-counter-hit (holdable).
-Standard changes made to his break meter techniques, Fatal Rush, sidestep attack, and throw damage.
-7H+K no longer fatal stuns an opponent in critical stun.

Marie Rose
-4P+KPP is not a natural combo (holdable).
-Only standard changes made to her break meter techniques, Fatal Rush, and offensive hold at the moment.

Bayman
-Mid parry damage lowered by half.
-Side Attack damage nerf from 30 to 15. Does not cause a wall hit. +1 guard break (will make negative in the future).
-41236T damage nerf from 72 to 50.
-5T damage buff from 50 to 72.
-4T damage nerf from 18-30 to 6-28.
-Tank Roll offensive hold damage nerf from 35 to 23. Third part increased by leftover amount.
-Various offensive hold buffs and nerfs.
-9P+K gains a +3 guard break but cannot fatal stun an opponent already in critical stun
-Not a full mod. More to be done at a later date.

NiCO
-Side Attack damage nerf from 30 to 5. Doesn’t wall hit. +2 flinch-stun on ch and nh.
-5T damage buff from 20-25 to 27-35.
-236T damage nerf from 52 to 35.
-4T damage nerf from 56 to 39.
-6T damage nerf from 50 to 33.
-7K causes a +4 guard break but cannot fatal stun an opponent already in critical stun.
-Standard changes made to break gauge techniques and fatal rush. Not a full mod yet.

Affected Characters
Bayman, NiCO, Helena, Leifang, Diego, Rig, Ayane, Mila, Lisa, Mai, Kokoro, Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

Break System
1. The Sidestep Attack damage and effects vary by character (nerfed in general). Slow characters will cause a negative guard break. All Side Attacks will be UNABLE to wall splat.

Danger Zones
1. Very few strikes cause a wall splat (dash attacks, slow strikes, certain launchers, etc)
2. Check the DOA6++ patch notes. I borrowed their BASE bin file… because I like it ;)
-Basically, breakable boxes on the stage put you into a backward tumble state rather than an unholdable sit-down stun.

Fighting System

8. Launching throws weakened or given more difficult commands (most are removed from the game until I have enough money to pay my modder(s) to learn how to change the commands easily)
Nyotengu: 41236T is now 61234T

9. Most Fatal Stun methods reworked to only affect low holding opponents in critical stun. Slow mid fatal stun strikes will be safe on block.

12. Quick Strikes will not deep stun on either ch or critical stun. Strikes within a move string may cause light “Flinch-Stun” like DOADimensions and DOA4. The first strike of a move string can still be used to extend stuns as usual (except for jabs).

13. Many combo enders will now put the opponent into a backward knockdown state to make it easier to force them off of the ground if they try to stall (work-in-progress).

Fixes
-Nyotengu’s oppressive Sidestep guard break was nerfed.
-Nyotengu’s wall throw damage adjusted again.

*Featured Video | Update Version 10 overview: https://youtu.be/Yky96CAPEQk
*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg

Estimated mod completion percentage: 7%
Approximate development cost for this update: $90

Easy & Quick setup guide and FULL patch notes:
https://docs.google.com/document/d/1Rq5QGKq2_9PwawUUoZnCbQvlKZkS6kZR5Pp-FA0lCQg/edit?usp=sharing
The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762

This is the TRUE Evolution of Fighting Entertainment
These aren't necessarily features I would put into the DOA7 "reboot" if I was designing it. But it's a mod, so I don't have absolute creative freedom.
~
Tags: dead or alive 7 6 fighters evolution doa6fe doa6++ doa7 designer mod update patch notes trailer reveal デッド オア アライブ (doa) balance patch steam pc combo video バイマン Baiman bayman ニコ Niko nico lobby match マリー・ローズ, Marī Rōzu ヂエゴ diego




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Tags:
nyotengu
dead or alive
team ninja



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