
Nonverbal Communication in Game Design
Teaching without explicit instruction is seen as a heuristic of good game design, but have we really examined why this is the case? Are there other tools of conveyance that games have to communicate ideas both within and outside their own systems.
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Sources
- A Game Design Vocabulary, Naomi Clark, Anna Anthropy
- Beyond Game Design , Richard Bartle
- Push and Convey - Jonathan Blow
https://www.youtube.com/watch?v=r3121zboPuA
- What Games can teach us about learning and literacy , James Gee
- Free to Learn , Peter Grey
- The Art of Failure - Jesper Juul
- The Design of Everyday things , Don Norman
- Breaking conventions with Breath of the wild- gdc
https://www.youtube.com/watch?v=QyMsF31NdNc&t=11s