The Simulation Fallacy in Game Design
The Simulation Hypothesis is the proposition that the universe is a simulation, effectively a game of sorts. Video Games are posited as the bridge to a future where a universe might be simulated , making these arguments intertwined. In the study and design of games though, the simulation fallacy has crept into many of our assumptions about the medium, making it hard to leverage its unique strengths, and instead fixates us on replicating reality in graphics or in process.
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Sources
- Simulation vs Narrative , Gonzalo Frasca https://ludology.typepad.com/weblog/articles/VGT_final.pdf
- The World is Born From Zero: Understanding Speculation and Video Games , Cameron Kunzelman
-The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics All Agree We Are In a Video Game , Rizwan Virk
- Persuasive Games , Ian Bogost
- The Second Self, Sherry Turkle
- September 12th: A Toy World https://www.onseriousgames.com/september-12th-a-toy-world-newsgame/
- Project Nemo , Ace Combat 3 fan translation https://projectnemo.net/wiki/index.php/ProjectNemo/About
- Ace Combat 3 Electrosphere Japanese Version https://www.youtube.com/watch?v=Yf-6qZyBckc
https://www.youtube.com/watch?v=7SZ2OzYXCSI&list=PLvnl04mTlSUig7ntY_hNkU_fOzTRD8LSQ
-Ace Combat 3 Electrosphere Western Version https://www.youtube.com/watch?v=P4WCo2LTZxs
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