The Paradox of Open World Game Design
Open world game design is often critiqued for being too controlling, constrained, guided. We do see a shift from this philosophy towards more self directed experiences, whether Breath of the Wild or Elden Ring. However, what if this duality between freedom and control speaks to something deeper , an ideology of networked control that transcends the game itself.
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-Mourdjen Bari - Sam Kirk
Sources
- Open World Empire: Race, Erotics, and the Global Rise of Video Games , Christopher B Patterson
- The Freedom Fallacy , GDC Scott Rigby , https://www.youtube.com/watch?v=3vct13OhIio&t=41s
- Meaningful Choice in Game Level Design , Matthias Worch GDC https://www.youtube.com/watch?v=BEF4GVNzkUw&t=23s
- Fallout GDC Postmortem , Timothy Cain https://www.youtube.com/watch?v=T2OxO-4YLRk
-Games of Empire: Global Capitalism and Video Games , Greig de Peuter and Nick Dyer-Witheford
- The Military-Entertainment Complex , Tim Lenoir , Luke Caldwell
- Mafia 3 GDC talk , William Harms https://www.youtube.com/watch?v=_cyvUarTMnA
- On Video Games , Soraya Murray
Additional footage
MGS5 Konami https://www.youtube.com/watch?v=gtgNUFSoHv8
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