Balance in Game Design
Balance is an often misunderstood concept in games, as it isn't necessarily the objective of design, but a tool to craft specific experiences. Beyond simply how games get balanced though, why is this an ideal we strive for in our systems of play?
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Sources
- Game Balance - Ian Schreiber, Brenda Romero
- Elden Ring is massively unbalanced, but balance is overrated anyway , Eurogamer
https://www.eurogamer.net/elden-ring-is-massively-imbalanced-but-balance-is-overrated-anwyay#comments
- A Course about game balance , GDC
https://www.youtube.com/watch?v=tR-9oXiytsk
- How to Play Virtua fighter 5 , DandyJ
https://www.youtube.com/watch?v=boM7T3BWewY
-Final Fantasy 8 Junction system
https://www.youtube.com/watch?v=aPpXD6X825Y
- Why modern fighting games seem to lack depth
https://www.youtube.com/watch?v=kR09DqQHY3Y
- Additional footage
Elden Ring https://www.youtube.com/watch?v=iJeFH7r83-w
Final Fantasy 8 https://www.youtube.com/watch?v=7HPeVYpXkbk&list=PL9wpzJw8GKy7-VIz9_kYjaXYyqEerexxo&index=2
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Elden Ring Statistics For The Game Overanalyser
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