notes - p1 - genesis of project
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Part one of two. Description of audio-visual software project developed using C++ in OpenFrameworks and Supercollider.
In this project I implement a simplified piano roll within which I may draw notes by hand and then play them back in two different ways 1) playback as is possible in any common multitrack software program and 2) non-linear playback of the notes in the order that they were drawn.
In this video I describe the genesis of the project - starting from a file created in Ableton Live. While drawing the 20000 or so notes that make up this audio file, I was inspired to hear the creation played back - the order the notes were drawn in - because while I am drawing them, they make the sound of the notes and I was curious to hear what sequences would develop over the long term as I filled up the track with notes in an extended process of 'mundane labour'. There is no *easy* way to record which notes were drawn and when in Live so that is why I wrote the software (demonstrated in part 2) which allows me to play back the notes in the order they were drawn.
The notes were drawn according to a form that I employ throughout my work, a 'roughly even scattering'. It is a simple and mundane compositional approach that allows me to bypass any involved artistic elaboration thereby producing the clearest expression of creative activity with a minimum of 'colouring'. Drawing the notes by hand like this is a simple, meditative practice that has deep therapeutic value. It is also meant to be a form which most easily facilitates the encoding of any thoughts or feelings I have at the time of creation in the resulting forms. The results can be represented by a simple list of integers so this approach is designed to allow for the easy application of various processes to the material in order to reveal different aspects of its creative content - living presence - embedded psyche. In the case of this project, it is the playing back of the notes in the order that they were drawn that serves as an alternate form of analysis. Expect to see more work in this direction in the future as I will be exploring different strategies for revealing the psychic content of creative material - working with audio, visuals, and the numerical data that represent them.
Link to part 2:
https://www.youtube.com/watch?v=qXZkETzrKAQ&t=80s
Here is a link to the audio album which features all of the mentioned audio files in their entirety.
https://robgillthings.bandcamp.com/album/notes
website project page - plenty more info:
https://robgillthings.net/projects-2/notes/
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