NVIDIA Smooth Motion Comes to the 4000 Series: Real-World Testing and Verdict
In this video, I test NVIDIA Smooth Motion now that it's available for the RTX 4000 Series and examine whether it's worth it compared to maintaining "real frames." I explain what it is, how it works in games without DLSS Frame Generation, and under what conditions it can provide a good experience (emulators, cinematics locked at 30 FPS) compared to current games where native Smooth Motion is generally better.
Key points you'll see:
Requirements: It works in a borderless window (not exclusively full screen); to see it, you need recent drivers and to activate the beta in the NVIDIA App for the option to appear.
Measurement: MSI Afterburner "sees" the generated FPS, but the game's internal counter doesn't; that's why I compare "real frames" vs. "total perceived frames."
Resource costs: It can consume more RAM (in one test, ~+700 MB) and GPU; it doesn't "double for free," and sometimes lowers the real FPS to increase perceived fluidity.
Tests: Guardians of the Galaxy and Shadow of the Tomb Raider with varying results; good fluidity and few visible artifacts, but with a loss of real-world FPS in certain scenarios.
My conclusion: Smooth Motion can be useful in non-FG titles, emulators, or cinematics at 30 FPS; in modern games, I'd prefer DLSS Frame Generation when available. Enable it selectively, evaluate your GPU and memory usage, and decide if the loss of 15–30 real-world FPS is worth it for a smoother feel.
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