Silent Hill F on PC: Does Unreal Engine 5 ruin or surprise?
Silent Hill F arrives as Konami's latest venture into the psychological horror universe, this time developed by NeoBoard Entertainment using Unreal Engine 5. In this video, I don't review the game itself, but rather a complete technical analysis of its performance on PC, comparing different GPUs and reviewing the port's strengths and weaknesses.
We discuss typical engine issues such as shader compilation stutter and asset streaming stutters, but also the impressive optimization work, which is surprisingly good for a UE5 title. I also show you tests on NVIDIA, AMD, and Intel GPUs, from a GTX 1060 to modern cards like the RTX 5060 TI and the ARC B580, with recommended settings for each case.
If you want to know what to expect from Silent Hill F on PC, which key settings you shouldn't touch, and what performance you can expect based on your GPU, this video is for you.
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00:00 Introduction and thanks to Konami
01:13 What to expect from the port? Bad things first
03:13 Main issues: stutter and shader compilation
05:22 Overall performance and first impressions
06:43 FPS drops in heavy scenes
07:26 Cinematics limited to 30 fps
08:32 Lack of modern technologies (FSR4, Frame Generation)
09:52 Lumen and recommended graphics quality settings
11:20 Textures and VRAM: Configurations based on your GPU
12:07 Benchmarks: GTX 1060
13:39 Benchmarks: RTX 2060 / 3060
15:08 Benchmarks: RTX 4060 / 5060 Ti
17:08 Benchmarks: RX 6600 XT / RX 9060 XT
19:06 Benchmarks: RX 9070 XT / 4K performance
20:10 Benchmarks: Intel ARC B580
9:16 PM Final Conclusions and Optimization
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