How many cores do you need for gaming in 2025? (and when 3D cache matters)
In this video, I test how games scale when limiting the CPU to 2, 4, 6, and 8 cores. I compare configurations with and without 3D cache (3D V-Cache) to answer a practical question: how many cores do you need to play, and when is it better to prioritize cache over more cores? I take repeatable scenes and analyze minimums (1%/0.1%) and stability to understand the real impact on current titles like Black Myth: Wukong, Expedition 33, Final Fantasy VII Remake, Final Fantasy XVI, and Horizon Forbidden West. I also explain why I/O is prioritized and how that causes stuttering on configurations with very few threads, even if the average FPS seems "okay."
Key Takeaways:
A sensible minimum today: 6 cores / 12 threads for reliable gaming.
If you're torn between 8 standard cores and 6 cores with 3D cache, the option with 3D cache usually performs better for gaming.
Not all engines scale equally: some gain significantly from 4→6→8, while others barely improve.
If your goal is a stable 60 FPS (single-player/AAA), you can rely on Frame Generation to reach 120 Hz; in competitive play, you might prefer more "pure" FPS.
I also discuss platform choices (AM4/AM5/Intel) and practical examples to avoid overspending if you already have a compatible motherboard and RAM. If this analysis helps, subscribe and tell me in the comments your setup and what you're aiming for (60, 120, or 144 Hz).
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